Wednesday, March 16, 2011

3d max models progression continued

This is the final image of my model with added textures and enviroments which i made to look like the sea with the sky in the background to make it look better and more realistic. to do this i made a plan at the side and underneath and added the textures on to the planes to make it like this.














After finishing the model i decided to make a fog enviroment to make it look more realistic, to do this i went on rendering, enviroment and under atmosphere i added Volume Fog and changed the density to make it as thick as i wanted it to be.

3D max model screenshots of progress

These are progression screenshots of the process of my boat i have made on 3dmax for the assignment.
i havent got the first bit of the project where i was making the boat but i made a box and transformed it in to the shape i thought was good for a boat by editing the mesh and the vertex's to make it look the way i imagined it and wanted it to look like , Also i extruded bits of polygons in the middle to lower it and tilted in an angle to make the middle section of the boat. then i made a railing for my boat at the front of the boat which you can see from the first screenshot this is what my boat looked like at that point after a lot of work on it.
This is the picture of the model so far from what i have describe prior to this. To get the model this far i first started off by making just a simple box and then extruded and changed the vertex's and polygons to manipulate the object to what i wanted it to look like which was a boat.

This is after i added materials by clicking the m button in 3d max which allows you to make your own material of colours and i came up with these to combine to look like a boat.




Then i added a little bit like a cabin on the boat this is the first bit before i transform it to what i want it to look like i decided to change it a bit from the dip in the middle of it like the first screenshot.







Then this is just the same as the last screenshot but i have changed the colour and material of the cabin.









This is a rendered image with the cabin transformed to how i wanted it by using vertex's i made it how i wanted it to look.








This is an image where i made the floor blue sort of like water but i intend to change this to a better enviroment.

Thursday, March 10, 2011

Tutorial - things to do

getting a 15 minute tutorial on 3d max a week because i feel im struggeling slightly.
writing a check list of things to do on 3d max
5 a side football as motivation

Wednesday, February 9, 2011

Project, Boat.

In 3d max we had a task first we must draw sketches of something we wanted to do preferably a vehicle so i decided to go with a speedboat which i drew from differant views like front top side views and then worked on making it in 3d max from the skills we have learnt so far. this is my finished product.

I made the boat then added a sea enviroment with the sky as a background to make it look more realistic, i found making this challenging and time consuming but also really fun and makes you feel like you have really achieved something when you finish it especially if you finish it to what you imagined it.

house texture practice

Today in 3d max we have learnt how to use textures and also how to use the UVW mapping on 3d max which is a complicated process its called unwrap UVW and print screened it on to photoshop and made the correct textures we wanted to make on the house after the UVW process on 3d max.

This image below is of the photoshop part i did copied roof and house textures on to the unwraped UVW printscreened on to photoshop and made these textures then saved as a JPEG and opened materials on 3d max by pressing M opening the material editor then adding a bitmap and the photoshop JPEG file i made to copy that material on to 3d max and drag it on to my product which is also below, i learnt all this today which i found to be very helpfull and i found it reasonably understandable.

I also made a background for the house so it looks like its in a field behind.

Wednesday, January 26, 2011

Corridor Using Lighting

Today in lesson we did some 3ds max and we used the lighting skills we learnt last week, we made a box and deleted the polygons from the ends and top to make it have a corridor look, we made a cylcinder into a shape of a lampshade and placed at the top of the corridor then we made a spotlight made the falloff beam and hotspot larger so it shows the sides and the lampshades we then copied the lights and made as many as we wanted to and finished it off.
This picture is the rendered view of the corridor i made with the spotlights as you can see it comes out well and showes both the sides of the corridors.

Wednesday, January 19, 2011

Light Renders



Today in 3dmax we have learned how to do lighting, first of all you make a plane from a simple standard primitive and then you choose the 3rd tab along named "lights" and then make a target spot from above to make the light shine down on the plane, i made 4 differant renders with differant brightness/colours and im going to show them on my blog to show the work ive achieved.