Today in 3d max we have learnt how to use textures and also how to use the UVW mapping on 3d max which is a complicated process its called unwrap UVW and print screened it on to photoshop and made the correct textures we wanted to make on the house after the UVW process on 3d max.
This image below is of the photoshop part i did copied roof and house textures on to the unwraped UVW printscreened on to photoshop and made these textures then saved as a JPEG and opened materials on 3d max by pressing M opening the material editor then adding a bitmap and the photoshop JPEG file i made to copy that material on to 3d max and drag it on to my product which is also below, i learnt all this today which i found to be very helpfull and i found it reasonably understandable.
I also made a background for the house so it looks like its in a field behind.
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