This image below is of the photoshop part i did copied roof and house textures on to the unwraped UVW printscreened on to photoshop and made these textures then saved as a JPEG and opened materials on 3d max by pressing M opening the material editor then adding a bitmap and the photoshop JPEG file i made to copy that material on to 3d max and drag it on to my product which is also below, i learnt all this today which i found to be very helpfull and i found it reasonably understandable.
I also made a background for the house so it looks like its in a field behind.


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