Thursday, June 9, 2011

Reflection of 3d model

I based my idea originally on a boat in mid-sea, My idea came from looking on the internet to decide what to make as a model and I came across a professional speedboat 3d model which inspired me to attempt to do one myself, I made a mood board of different models of boats all together to show what I intended to make which was a speedboat.
To create this boat I used primitives including boxes, planes, cylinders that I have learnt to do through this course by slowly progressing in the program and using simple shapes to form the model of the speedboat I wanted, I used a texture for the sea and the sky as my background for my boat which I wasn’t very impressed with because it didn’t look realistic enough but I did not have the knowledge to make it more realistic and I did not have the timeframe to do it.
I had a problem at one point making the railing for the front deck of my boat because I did not know how to bend the railing on top but I then researched how to bend the pole and used it to make the railing and recovered from the problem and it looked much better and like I wanted it to, Unfortunately I wasn’t that pleased with my overall finished project because it didn’t look professional enough and nothing like the professional speedboat models, I feel this was due to my lack of knowledge on certain parts of 3d max which I will definitely work on in future models, I am going to watch tutorials and learn how the program works more.
I could of made my textures for my background better if I had more time to create my own textures, The mood of the environment could have been enhanced by experimenting with some other features including the ambient, spot and raytrace lighting features.

My final design didn’t fully reach my original intentions but to a certain extent it did because I made a speedboat like I wanted to but just not as highly detailed as I imagined it to be, My final design compared to my previous work is a lot better because I’ve progressed through the year on my skills in 3d max and have learnt new things for instance duplicating, lighting, fogging and other things that helped me towards the final design which I did not know during my previous work.
My final design is still a long way off professional examples because I still have a lot to learn about the 3D world and the software to get to that standard of work. A lot of things went pretty well during the project I thought it went a lot smoother than I thought it would be but also I didn’t think it would be as hard as it was to make the quality of the product very good like professional examples.
A difficulty I faced was with the bunker on top of the boat where it went wrong with editing the mesh I ruined the vertex’s on it and it made it look unlike the shape I wanted it to. I overcame this by taking the time to sort the vertex’s out one by one until it looked presentable. I think the timescale and targets of the project were achievable and I had plenty of time to finish it.
In this project I have learned new skills in 3d max but I have also learned that I have a long way to go and a lot more to learn yet before I can do brilliant quality work and that I may have to watch some 3D max tutorials.

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